Math Mysteries
🔎 The hotweals stealerGrade 1Reading: grades 1-2Place valueAdditionSubtractionSkip countingMissing addends

The Case of the Missing Hot Wheels

Oh no! Someone took the best toy cars from the mega loop track! Crew Chief Sam needs your help to find the Hot Wheels stealer.

Suspects

Possible suspects

Cross off a row as each clue rules it out. On screen, tap a row.

21 of 21 still in play
NameStunt MovePocket GearDominant HandHair ColorStunt Hazard
DanielLoop de LoopOrange TrackRight HandedBlonde HairSticky Clay
JeffPower DriftGolden WrenchRight HandedBlack HairFlat Tires
DaleSpeed BoostBlue BoosterLeft HandedBlonde HairFlat Tires
KylePower DriftGreen LauncherLeft HandedBlonde HairSand Traps
BobbyMega JumpSpeed TimerLeft HandedBlonde HairSticky Clay
RyanLoop de LoopGreen LauncherRight HandedBlonde HairSand Traps
LewisPower DriftOrange TrackRight HandedBlonde HairSand Traps
TonyWall RideBlue BoosterRight HandedBlonde HairSticky Clay
BubbaMega JumpSpeed TimerRight HandedBlonde HairSand Traps
JoeyMega JumpGreen LauncherRight HandedBlonde HairSand Traps
SebLoop de LoopOrange TrackRight HandedBlack HairFlat Tires
LandoMega JumpOrange TrackRight HandedBlack HairFlat Tires
ColeSpeed BoostSpeed TimerLeft HandedBlonde HairSand Traps
YukiPower DriftOrange TrackRight HandedBlack HairFlat Tires
JimmieLoop de LoopGolden WrenchRight HandedBlack HairSand Traps
ChaseWall RideGreen LauncherRight HandedBlonde HairSand Traps
MarioMega JumpOrange TrackLeft HandedRed HairSand Traps
MickSpeed BoostBlue BoosterRight HandedBlack HairSticky Clay
DanicaSpeed BoostSpeed TimerLeft HandedRed HairSticky Clay
MaxSpeed BoostGreen LauncherRight HandedRed HairSticky Clay
ChecoLoop de LoopOrange TrackLeft HandedRed HairFlat Tires
Clue 1

Place value

We found a locked toy box with a code. The number has five tens and three ones. Let us find the value to open it.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

T
72
81
60
13
66
21
30
80
56
21
67
60
18
27
67
T
72
81
66
53
60
T
72
81
60
18
25
60
60
21
T
72
59
36
60
77
What number has 7 tens and 2 ones?T
What number has 7 tens and 7 ones?R
What number has 5 tens and 3 ones?V
What number has 3 tens and 0 ones?G
What number has 2 tens and 5 ones?P
What number has 1 ten and 8 ones?S
What number has 6 tens and 6 ones?A
What number has 1 ten and 3 ones?B
What number has 6 tens and 7 ones?O
What number has 8 tens and 0 ones?U
What number has 8 tens and 1 one?H
What number has 5 tens and 9 ones?I
What number has 2 tens and 1 one?D
What number has 2 tens and 7 ones?N
What number has 3 tens and 6 ones?M
What number has 6 tens and 0 ones?E
What number has 5 tens and 6 ones?Y
0/17 letters found
Clue 2

Addition

Many toy cars are lying on the big rug. Let us add the red cars and blue cars to see the total count.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

T
19
18
16
14
5
16
11
7
15
T
19
12
11
9
7
14
T
19
16
11
3
16
12
6
14
12
6
10
18
T
19
18
11
5
8
16
8
11 + 8 =T
5 + 7 =R
3 + 4 =K
5 + 10 =Y
3 + 6 =C
2 + 4 =I
4 + 10 =S
5 + 3 =D
5 + 5 =G
4 + 7 =A
11 + 7 =H
5 + 11 =E
1 + 2 =L
4 + 1 =N
0/14 letters found
Clue 3

Subtraction

The track had ten straight pieces. The stealer took some away. Let us subtract to find how many remain.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

T
18
17
1
16
19
7
4
9
T
18
12
19
2
2
11
15
12
1
4
4
15
12
7
16
6
2
19
7
4
T
18
8
19
13
2
19 - 1 =T
10 - 2 =R
17 - 6 =L
13 - 7 =Y
15 - 8 =N
19 - 2 =H
18 - 6 =W
18 - 3 =O
10 - 9 =E
11 - 7 =D
15 - 6 =I
18 - 5 =P
11 - 9 =S
20 - 1 =A
20 - 4 =B
0/15 letters found
Clue 4

Skip counting

We see track connectors lined up. Let us count them by fives to find the end of the trail.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

W
42
18
55
20
27
50
24
120
39
20
50
24
18
15
21
110
22
50
18
21
22
30
15
18
30
20
40
120
20
6
Skip-count by 3s. Fill the blank: 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, ___, 45, 48W
Skip-count by 2s. Fill the blank: 2, 4, ___, 8, 10X
Skip-count by 3s. Fill the blank: 3, 6, 9, 12, 15, 18, ___, 24, 27A
Skip-count by 3s. Fill the blank: 3, 6, 9, 12, 15, 18, 21, 24, 27, ___, 33, 36T
Skip-count by 2s. Fill the blank: 2, 4, 6, 8, 10, 12, 14, 16, ___, 20, 22E
Skip-count by 3s. Fill the blank: 3, 6, 9, 12, 15, 18, 21, 24, ___, 30, 33U
Skip-count by 5s. Fill the blank: 5, 10, 15, ___, 25, 30O
Skip-count by 10s. Fill the blank: 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, ___, 120, 130I
Skip-count by 5s. Fill the blank: 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, ___, 60, 65F
Skip-count by 2s. Fill the blank: 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, ___, 24, 26R
Skip-count by 10s. Fill the blank: 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, ___, 130, 140B
Skip-count by 5s. Fill the blank: 5, 10, ___, 20, 25H
Skip-count by 10s. Fill the blank: 10, 20, 30, 40, ___, 60, 70N
Skip-count by 3s. Fill the blank: 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, ___, 42, 45L
Skip-count by 10s. Fill the blank: 10, 20, 30, ___, 50, 60Y
Skip-count by 2s. Fill the blank: 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, ___, 26, 28D
0/16 letters found
Clue 5

Missing addends — the last clue

The box should hold eight loops but we only see six. Let us find the missing number of loops.

First solve each problem. Then find each answer in the list below and cross that sentence out. One sentence will be left — that's exactly what the villain did!

Step 1 — solve these
2 + ___ = 13
9 + ___ = 18
7 + ___ = 11
3 + ___ = 10
1 + ___ = 9
5 + ___ = 17
7 + ___ = 17
6 + ___ = 8
9 + ___ = 12
4 + ___ = 9
5 + ___ = 6
Step 2 — cross out the sentence with each answer
1.The villain speeds through the loop-de-loop, then takes a piece of orange track.
2.The villain rides along the playroom wall, then grabs a blue booster to zoom away.
3.The villain rides along the playroom wall, then hides a golden wrench in their pocket.
4.The villain flies off the mega jump, then snatches a green launcher from the floor.
5.The villain uses a quick speed boost, then snatches a green launcher from the floor.
6.The villain speeds through the loop-de-loop, then snatches a green launcher from the floor.
7.The villain drifts around the sharp corner, then grabs a blue booster to zoom away.
8.The villain flies off the mega jump, then grabs a blue booster to zoom away.
9.The villain drifts around the sharp corner, then takes a piece of orange track.
10.The villain flies off the mega jump, then hides a golden wrench in their pocket.
11.The villain rides along the playroom wall, then snatches a green launcher from the floor.
12.The villain speeds through the loop-de-loop, then sets a speed timer on the track.
Solve it

Name the culprit

Choose the one suspect left standing.

About this mystery

Grade level
Grade 1 math
Math topics
Place value, Addition, Subtraction, Skip counting, Missing addends
Reading level
grades 1-2
Theme
The Case of the Missing Hot Wheels — set in The Mega Loop Playroom
Format
Interactive online & printable worksheet with answer key
Solution
One unique, verified culprit among 21 suspects

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