Math Mysteries
Soccer, Warrior cats bookGrade 4Reading: grades 3-4Place valueAdditionMultiplicationRoundingDivision

The Forest Cup Caper

The great Forest Cup Final is tonight, but someone has stolen the Golden Acorn Trophy right from the goalie's nest! Track the culprit across the soccer pitches before the whistle blows.

Suspects

Possible suspects

Cross off a row as each clue rules it out. On screen, tap a row.

21 of 21 still in play
NameSignature StrikeClan TrickDominant PawPelt PatternSilly Distraction
CinderpeltThunder KickMud Slip SlideLeft PawedGinger FurShiny Laser
BrambleclawFire StreakMud Slip SlideRight PawedTabby StripesWater Splash
CloudtailBramble TackleOak Shield BlockRight PawedBlack PeltShiny Laser
BrokenstarBramble TackleMud Slip SlideRight PawedBlack PeltWater Splash
JayfeatherFire StreakSilver Pelt SpinRight PawedTabby StripesWater Splash
BrightheartRiver GlideOak Shield BlockRight PawedTabby StripesWater Splash
LeafpoolShadow LeapMud Slip SlideRight PawedGinger FurShiny Laser
CrookedstarBramble TackleStar Clan GlowRight PawedTabby StripesCatnip Toy
SquirrelflightThunder KickOak Shield BlockRight PawedGinger FurCatnip Toy
HawkfrostShadow LeapOak Shield BlockRight PawedBlack PeltShiny Laser
BlackstarThunder KickFeather PassRight PawedGinger FurShiny Laser
GraystripeShadow LeapStar Clan GlowRight PawedBlack PeltWater Splash
DustpeltBramble TackleFeather PassRight PawedBlack PeltWater Splash
DovewingShadow LeapOak Shield BlockRight PawedBlack PeltCatnip Toy
SpottedleafShadow LeapOak Shield BlockRight PawedBlack PeltWater Splash
LionblazeRiver GlideSilver Pelt SpinLeft PawedBlack PeltCatnip Toy
HollyleafBramble TackleStar Clan GlowRight PawedBlack PeltWater Splash
YellowfangThunder KickFeather PassLeft PawedTabby StripesWater Splash
SandstormShadow LeapSilver Pelt SpinLeft PawedTabby StripesCatnip Toy
IvypoolFire StreakSilver Pelt SpinLeft PawedTabby StripesCatnip Toy
FirestarFire StreakSilver Pelt SpinLeft PawedBlack PeltWater Splash
Clue 1

Place value

You find a locked kit bag left behind by the thief. The lock needs a code. You have to figure out which digit is in the tens place to pop the latch and find a note inside!

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

V
40
50
9000
9000
600
50
30
8000
7000
70
300
30
7000
2000
700
600
V
40
70
800
70
600
2000
700
70
3000
1000
600
300
300
What is the value of the 4 in 1,145?V
What is the value of the 8 in 809?F
What is the value of the 9 in 89,040?L
What is the value of the 2 in 92,738?T
What is the value of the 8 in 98,539?D
What is the value of the 7 in 8,721?H
What is the value of the 7 in 67,322?O
What is the value of the 1 in 1,869?P
What is the value of the 3 in 318?S
What is the value of the 6 in 4,649?A
What is the value of the 7 in 1,079?E
What is the value of the 3 in 7,239?N
What is the value of the 5 in 953?I
What is the value of the 3 in 23,070?R
0/14 letters found
Clue 2

Addition

To track the thief across the swampy pitch, you count the muddy paw prints. You add up the prints near the corner flags and the goalie box. The total sum leads you to a fresh clue!

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

T
5194
7874
7435
5555
4568
8795
8795
5516
4568
3157
4568
4117
9132
4568
8246
7874
T
5194
2902
5516
9472
7435
7075
3041 + 2153 =T
1543 + 3025 =I
1612 + 2505 =S
4304 + 5168 =W
4546 + 3700 =G
2768 + 4307 =D
4469 + 4326 =L
3886 + 3988 =H
5804 + 3328 =R
3156 + 2399 =V
3609 + 3826 =E
2605 + 2911 =A
1771 + 1386 =N
976 + 1926 =P
0/14 letters found
Clue 3

Multiplication facts (1-12)

The Clan cats have set up training grids of soccer cones on the grass. Multiplying the rows of cones gives you the total number and reveals a paper slipped under the final cone!

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

T
12
32
55
35
6
14
7
11
6
110
9
33
80
33
T
12
55
6
40
90
16
33
40
32
3 × 4 =T
7 × 5 =Y
5 × 11 =E
9 × 10 =P
11 × 10 =O
4 × 10 =S
8 × 10 =W
4 × 8 =H
7 × 1 =N
3 × 11 =A
2 × 7 =U
9 × 1 =M
1 × 11 =F
2 × 3 =R
4 × 4 =L
0/15 letters found
Clue 4

Rounding

You check the referee speed tracker. It only shows rounded numbers for running speeds. Rounding the suspect speed to the nearest ten reveals which trail they took!

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

C
5000
2300
290
2000
370
3000
290
300
300
4300
20
430
2300
290
C
5000
50
3700
4300
2300
9000
Round 4,944 to the nearest thousandC
Round 286 to the nearest tenA
Round 3,692 to the nearest hundredP
Round 2,310 to the nearest hundredL
Round 9,121 to the nearest thousandT
Round 285 to the nearest hundredG
Round 426 to the nearest tenB
Round 17 to the nearest tenD
Round 369 to the nearest tenS
Round 4,328 to the nearest hundredE
Round 52 to the nearest tenK
Round 2,743 to the nearest thousandN
Round 2,060 to the nearest thousandW
0/13 letters found
Clue 5

Division facts (1-12) — the last clue

The kit assistants need to share the training bibs equally among the teams. Dividing the total bibs by the players tells you how many each cat gets, clearing the field so you spot the last clue!

First solve each problem. Then find each answer in the list below and cross that sentence out. One sentence will be left — that's exactly what the villain did!

Step 1 — solve these
10 ÷ 10 = ?
24 ÷ 8 = ?
120 ÷ 10 = ?
40 ÷ 5 = ?
8 ÷ 2 = ?
99 ÷ 11 = ?
20 ÷ 4 = ?
14 ÷ 2 = ?
60 ÷ 10 = ?
16 ÷ 8 = ?
120 ÷ 12 = ?
Step 2 — cross out the sentence with each answer
1.The villain makes a bramble tackle, then slides on a mud slip.
2.The villain runs with a fire streak, then glows with star clan light.
3.The villain makes a bramble tackle, then glows with star clan light.
4.The villain dribbles with a river glide, then glows with star clan light.
5.The villain shoots a thunder kick, then slides on a mud slip.
6.The villain jumps in a shadow leap, then passes with a feather touch.
7.The villain dribbles with a river glide, then slides on a mud slip.
8.The villain shoots a thunder kick, then glows with star clan light.
9.The villain makes a bramble tackle, then passes with a feather touch.
10.The villain runs with a fire streak, then slides on a mud slip.
11.The villain jumps in a shadow leap, then holds an oak shield.
12.The villain jumps in a shadow leap, then glows with star clan light.
Solve it

Name the culprit

Choose the one suspect left standing.

About this mystery

Grade level
Grade 4 math
Math topics
Place value, Addition, Multiplication, Rounding, Division
Reading level
grades 3-4
Theme
The Forest Cup Caper — set in the grassy Thunder-Pitch in the deep woods
Format
Interactive online & printable worksheet with answer key
Solution
One unique, verified culprit among 21 suspects

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