Math Mysteries
🔎 MonsterGrade 4Reading: grades 3-4MultiplicationRoundingAdditionSubtractionDivision

The Golden Slime Caper

Someone snuck into the Monster Academy trophy room and swiped the Golden Slime Cup! Principal Ghoulihan needs your help to scan the clues, do the math, and find the real troublemaker.

Suspects

Possible suspects

Cross off a row as each clue rules it out. On screen, tap a row.

21 of 21 still in play
Namescare stylemonster gearwriting handfur colorsecret fear
Yetislime splashinggiant keyleft handedpurple fursqueaky toys
Cookieshadow sneakingbubbling potionright handedorange furtickle feathers
Caspershadow sneakinggiant keyleft handedgreen fursqueaky toys
Beastslime splashingspiked collarleft handedorange furtickle feathers
Blobbyshadow sneakingglowing mapright handedgreen furtickle feathers
Spikeslime splashingglowing mapleft handedpurple fursqueaky toys
Bowserloud roaringspiked collarright handedpurple furtickle feathers
Skeletorloud roaringspiked collarleft handedpurple furtickle feathers
Gengarlaser staringbubbling potionleft handedorange furtickle feathers
Chewielaser staringspooky hornleft handedpurple furtickle feathers
Gorgonlaser staringgiant keyright handedgreen furtickle feathers
Wolfmanshadow sneakingbubbling potionleft handedpurple fursqueaky toys
Hulkwall climbingspiked collarleft handedpurple fursqueaky toys
Godzillashadow sneakingspiked collarright handedpurple fursqueaky toys
Elmoshadow sneakingspiked collarleft handedpurple furtickle feathers
Grootwall climbingspooky hornleft handedpurple fursqueaky toys
Draculashadow sneakingspiked collarright handedgreen fursqueaky toys
Shrekshadow sneakingglowing mapright handedorange furtickle feathers
Frankensteinslime splashingspiked collarright handedgreen fursqueaky toys
Mikewall climbingspiked collarright handedpurple fursqueaky toys
Grovershadow sneakingspiked collarright handedorange furtickle feathers
Clue 1

Multiplication facts (1-12)

We need to count the slime footprints left in the hallway. They are arranged in perfect rows and columns, so multiplying them will help us unlock the first clue!

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

T
132
3
6
7
11
60
110
T
132
6
77
28
11
6
110
60
11
T
132
49
70
77
77
50
70
54
24
11
100
15
60
54
7
70
16
12 × 11 =T
12 × 5 =N
10 × 11 =S
7 × 7 =C
5 × 10 =Y
7 × 1 =M
4 × 4 =P
1 × 6 =E
7 × 11 =R
11 × 1 =O
1 × 3 =H
10 × 7 =A
6 × 9 =G
8 × 3 =L
3 × 5 =I
10 × 10 =W
7 × 4 =D
0/17 letters found
Clue 2

Rounding

The heat-seeking monster radar is showing a blurry number. If we round it to the nearest ten, the screen will clear up and reveal the second clue.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

T
30
70
5000
230
5000
2300
T
30
70
290
4300
2000
5000
2000
50
700
900
300
50
4300
T
30
3700
290
1100
230
5000
2300
T
30
110
4300
T
30
70
5000
3700
290
230
230
Round 34 to the nearest tenT
Round 110 to the nearest tenO
Round 227 to the nearest tenL
Round 5,162 to the nearest thousandE
Round 74 to the nearest tenH
Round 941 to the nearest hundredP
Round 1,625 to the nearest thousandD
Round 741 to the nearest hundredM
Round 1,064 to the nearest hundredS
Round 2,313 to the nearest hundredF
Round 3,655 to the nearest hundredW
Round 318 to the nearest hundredR
Round 4,317 to the nearest hundredN
Round 293 to the nearest tenA
Round 48 to the nearest tenI
0/15 letters found
Clue 3

Addition

Let us add up all the dropped monster teeth found near the trophy case. The grand total of these spooky clues will point us to our next lead.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

T
8079
6169
9226
8921
9226
5987
2248
T
8079
9494
5987
6958
5987
3341
5987
8620
4339
9494
6212
5475
5987
2248
5820
6787
9226
5987
4048
8620
2941
6212
6218
T
8079
6212
8620
3493 + 4586 =T
1624 + 2424 =K
3286 + 2926 =O
3592 + 5329 =B
1942 + 999 =D
4717 + 3903 =Y
1454 + 1887 =W
2587 + 1752 =F
3802 + 2018 =Q
2504 + 3714 =G
4660 + 4834 =R
4302 + 2656 =N
2031 + 3444 =M
4740 + 2047 =U
2486 + 3683 =H
1185 + 1063 =S
6117 + 3109 =E
1926 + 4061 =A
0/18 letters found
Clue 4

Subtraction

The snack bar started with a full crate of bat treats, but some are missing! Subtracting the leftovers will tell us exactly how many the suspect ate.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

W
6787
7200
5925
7938
4030
2133
2462
8637
7938
5872
5028
8637
4795
4030
2941
4091
3115
7938
5925
3115
5961
8952
2133
2067
5170
4030
4795
5170
1123
7200
5925
4030
4795
8335 - 1548 =W
4595 - 2462 =N
12478 - 3526 =I
6744 - 2714 =U
1237 - 114 =L
6325 - 2234 =B
5186 - 16 =P
9569 - 2369 =E
5060 - 265 =R
10139 - 4267 =A
7438 - 1513 =F
9270 - 1332 =O
3870 - 929 =M
8981 - 3020 =H
12452 - 3815 =C
6425 - 1397 =T
7030 - 3915 =S
5307 - 2845 =D
5171 - 3104 =Y
0/19 letters found
Clue 5

Division facts (1-12) — the last clue

To find the last clue, we must share the remaining green energy crystals equally among our monster-tracking drones. Do the division to boot them up!

First solve each problem. Then find each answer in the list below and cross that sentence out. One sentence will be left — that's exactly what the villain did!

Step 1 — solve these
12 ÷ 6 = ?
18 ÷ 3 = ?
3 ÷ 1 = ?
54 ÷ 6 = ?
45 ÷ 9 = ?
84 ÷ 7 = ?
40 ÷ 5 = ?
40 ÷ 4 = ?
10 ÷ 10 = ?
44 ÷ 4 = ?
32 ÷ 8 = ?
Step 2 — cross out the sentence with each answer
1.The villain shoots red lasers from its eyes, then rattles a giant key.
2.The villain climbs up the stone walls, then shakes its spiked collar.
3.The villain splashes glowing green slime, then rattles a giant key.
4.The villain shoots red lasers from its eyes, then shakes its spiked collar.
5.The villain slithers quietly through the dark shadows, then blows a spooky horn.
6.The villain slithers quietly through the dark shadows, then drops a bubbling potion.
7.The villain climbs up the stone walls, then blows a spooky horn.
8.The villain splashes glowing green slime, then drops a bubbling potion.
9.The villain lets out a super loud roar, then shakes its spiked collar.
10.The villain lets out a super loud roar, then blows a spooky horn.
11.The villain slithers quietly through the dark shadows, then shakes its spiked collar.
12.The villain shoots red lasers from its eyes, then checks a glowing map.
Solve it

Name the culprit

Choose the one suspect left standing.

About this mystery

Grade level
Grade 4 math
Math topics
Multiplication, Rounding, Addition, Subtraction, Division
Reading level
grades 3-4
Theme
The Golden Slime Caper — set in Monster Academy
Format
Interactive online & printable worksheet with answer key
Solution
One unique, verified culprit among 21 suspects

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