Math Mysteries
🐱 CatsGrade 7Reading: grades 5-6IntegersPercentagesOrder of operationsExponentsTwo-step equations

The Great Whisker City Heist

A priceless golden tuna statue has been swiped from the Whisker City Museum! Detective, you must comb through the clues, interview the feline suspects, and find the sneaky catburglar before they make off with the prize.

Suspects

Possible suspects

Cross off a row as each clue rules it out. On screen, tap a row.

21 of 21 still in play
NameSuper SkillFavorite ToySignature HabitFur ColorDistraction
WhiskersSilent ProwlingLaser PointerUses Right PawFluffy Calico FurSpray Bottle Mist
SmokyLaser ChasingCrinkle BallUses Right PawOrange Tabby FurRustling Paper Bag
CleoBox SqueezingSqueaky MouseUses Right PawOrange Tabby FurRustling Paper Bag
MorrisLaser ChasingLaser PointerUses Left PawSleek Tuxedo FurSmelly Tuna Scent
ToulouseLaser ChasingCrinkle BallUses Left PawFluffy Calico FurSpray Bottle Mist
DuchessHigh JumpingCrinkle BallUses Right PawSleek Tuxedo FurSmelly Tuna Scent
BerliozBox SqueezingFeather WandUses Left PawSleek Tuxedo FurSpray Bottle Mist
BellaBox SqueezingCatnip CushionUses Left PawSleek Tuxedo FurSmelly Tuna Scent
CheshireLaser ChasingLaser PointerUses Right PawSleek Tuxedo FurSpray Bottle Mist
GarfieldLaser ChasingSqueaky MouseUses Left PawSleek Tuxedo FurSpray Bottle Mist
TomYarn TanglingLaser PointerUses Right PawOrange Tabby FurSmelly Tuna Scent
SimbaHigh JumpingFeather WandUses Left PawFluffy Calico FurSpray Bottle Mist
MiloLaser ChasingCatnip CushionUses Right PawFluffy Calico FurSmelly Tuna Scent
BootsBox SqueezingCrinkle BallUses Right PawSleek Tuxedo FurRustling Paper Bag
FelixYarn TanglingSqueaky MouseUses Right PawFluffy Calico FurRustling Paper Bag
SylvesterHigh JumpingSqueaky MouseUses Left PawOrange Tabby FurSmelly Tuna Scent
PussYarn TanglingFeather WandUses Left PawSleek Tuxedo FurSmelly Tuna Scent
SalemYarn TanglingCrinkle BallUses Left PawSleek Tuxedo FurRustling Paper Bag
FigaroSilent ProwlingFeather WandUses Left PawSleek Tuxedo FurSmelly Tuna Scent
LunaSilent ProwlingCatnip CushionUses Right PawSleek Tuxedo FurSmelly Tuna Scent
MittensBox SqueezingCrinkle BallUses Left PawSleek Tuxedo FurSmelly Tuna Scent
Clue 1

Integers

The security system tracks the temperature changes in the museum basement. Compare these positive and negative temperature drops to find the first clue.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

T
9
16
19
7
12
17
17
15
12
2
21
22
19
6
2
22
T
9
1
6
19
15
17
15
6
19
30
18
22
12
2
T
9
19
30
(-10) + 19 =T
5 - (-11) =H
(-2) + 21 =E
(-1) + 19 =P
19 - (-3) =O
20 - (-10) =R
(-14) + 35 =D
8 - (-4) =I
(-10) + 12 =N
(-4) + 11 =V
(-14) + 15 =U
4 - (-11) =A
(-11) + 28 =L
4 - (-2) =S
0/14 letters found
Clue 2

Percentages

The museum gift shop tracks what percentage of toys were sold today. Calculate the correct percentages to unlock the security log.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

T
17
25
16
32
31
28
30
51
23
T
17
40
53
23
30
16
8
53
23
T
17
25
T
17
25
16
28
16
21
T
17
30
34
53
50% of 34 =T
10% of 230 =I
10% of 340 =A
10% of 160 =E
50% of 106 =W
50% of 56 =L
20% of 40 =D
5% of 800 =S
50% of 62 =U
20% of 150 =P
5% of 500 =H
25% of 128 =C
60% of 35 =F
10% of 510 =R
0/14 letters found
Clue 3

Order of operations

To crack the vault code, you must solve the curator's puzzle using the strict rules of operations in the exact correct order.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

T
56
91
34
T
56
91
19
34
45
12
89
106
106
11
T
56
96
34
49
19
49
T
56
T
56
91
34
49
90
34
119
119
9
T
56
88
106
89
12 × 7 - 28 =T
6 × 4 - 13 =O
11 × 3 - 14 =I
9 × 12 - 17 =H
56 + 7 × 9 =L
11 × 5 - 21 =E
56 + 8 × 5 =R
2 + 5 × 2 =C
45 + 9 × 5 =M
12 × 9 - 2 =N
12 × 8 - 8 =U
3 + 7 × 6 =F
14 + 5 × 7 =S
10 × 2 - 11 =Y
11 × 10 - 21 =A
0/15 letters found
Clue 4

Exponents

A colony of mice is multiplying fast in the grain bin. Use exponents to find how many mice are there and get the next clue.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

S
125
4
8
8
128
9
4
225
81
128
225
49
169
324
400
256
121
8
121
100
216
8
169
343
32
100
64
324
225
S
125
4
8
32
121
5^3 =S
2^2 =L
3^2 =B
20^2 =H
4^4 =I
11^2 =T
6^3 =X
13^2 =D
2^3 =E
18^2 =W
2^5 =F
3^4 =C
7^2 =N
2^7 =K
7^3 =O
15^2 =A
8^2 =R
10^2 =U
0/18 letters found
Clue 5

Two-step equations — the last clue

A scale in the pantry has weights on both sides. Solve this two-step equation to balance the scale and reveal the final clue.

First solve each problem. Then find each answer in the list below and cross that sentence out. One sentence will be left — that's exactly what the villain did!

Step 1 — solve these
2x + 3 = 25, x = ?
2x + 6 = 24, x = ?
4x + 2 = 34, x = ?
2x + 3 = 11, x = ?
2x + 10 = 34, x = ?
4x + 12 = 20, x = ?
2x + 10 = 24, x = ?
4x + 8 = 20, x = ?
3x + 1 = 16, x = ?
6x + 4 = 64, x = ?
3x + 7 = 25, x = ?
Step 2 — cross out the sentence with each answer
1.The villain squeezed inside a tiny delivery box, then rolled a crinkle ball down the hallway.
2.The villain leaped over the high security fence, then shined a laser pointer to confuse the cameras.
3.The villain slipped through the narrow vents, then dropped a catnip cushion to soothe the watchdogs.
4.The villain squeezed inside a tiny delivery box, then shined a laser pointer to confuse the cameras.
5.The villain leaped over the high security fence, then swung a feather wand to bypass the motion sensors.
6.The villain chased a reflection across the gallery roof, then swung a feather wand to bypass the motion sensors.
7.The villain slipped through the narrow vents, then shined a laser pointer to confuse the cameras.
8.The villain tangled up the laser grid with yarn, then swung a feather wand to bypass the motion sensors.
9.The villain squeezed inside a tiny delivery box, then dropped a catnip cushion to soothe the watchdogs.
10.The villain chased a reflection across the gallery roof, then rolled a crinkle ball down the hallway.
11.The villain slipped through the narrow vents, then swung a feather wand to bypass the motion sensors.
12.The villain chased a reflection across the gallery roof, then tossed a squeaky mouse to distract the guard.
Solve it

Name the culprit

Choose the one suspect left standing.

About this mystery

Grade level
Grade 7 math
Math topics
Integers, Percentages, Order of operations, Exponents, Two-step equations
Reading level
grades 5-6
Theme
The Great Whisker City Heist — set in The Whisker City Museum of Fine Fish
Format
Interactive online & printable worksheet with answer key
Solution
One unique, verified culprit among 21 suspects

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