Math Mysteries
🔎 Spooky haunted house with ghGrade 3Reading: grades 3-4RoundingAdditionSubtractionMultiplicationDivision

The Phantom of Whispering Pines

Someone has stolen the Grand Phantom's glowing green ectoplasm jar from the parlor! Without it, the ghosts will lose their spooky glow. As the junior detective, you must find out which of the manor's resident ghouls took it before the clock strikes midnight.

Suspects

Possible suspects

Cross off a row as each clue rules it out. On screen, tap a row.

21 of 21 still in play
Namespooky spellhaunting gearghost formectoplasm trailscare limit
Beatriceglowing freezebroken clockphantom girlglowing green mistloud vacuums
Barnabypoltergeist tossfloating lanternphantom boyfoggy white smokeloud vacuums
Jasperslime splashbroken clockphantom girlfoggy white smokesalty crackers
Giddyglowing freezedusty chainsphantom boyfoggy white smokeloud vacuums
Thaddeusglowing freezefloating lanternphantom girlglowing green mistbright flashlights
Rufusshadow warpfloating lanternphantom boydusty grey cobwebssalty crackers
Felixslime splashfloating lanternphantom boydusty grey cobwebssalty crackers
Tabithachilling howlrusty keyphantom girlfoggy white smokesalty crackers
Hattieglowing freezecreaky bootsphantom girlfoggy white smokeloud vacuums
Simonglowing freezerusty keyphantom boyglowing green mistsalty crackers
Olivershadow warpfloating lanternphantom boyglowing green mistbright flashlights
Prudencechilling howlcreaky bootsphantom boyfoggy white smokeloud vacuums
Pippoltergeist tosscreaky bootsphantom girldusty grey cobwebssalty crackers
Casperglowing freezerusty keyphantom boyfoggy white smokeloud vacuums
Gideonpoltergeist tossdusty chainsphantom boyfoggy white smokesalty crackers
Millicentglowing freezefloating lanternphantom girlglowing green mistsalty crackers
Silaschilling howlbroken clockphantom boyglowing green mistloud vacuums
Marthachilling howlbroken clockphantom girldusty grey cobwebssalty crackers
Montgomeryshadow warpfloating lanternphantom boyfoggy white smokesalty crackers
Clarashadow warpcreaky bootsphantom girlglowing green mistsalty crackers
Pennyglowing freezecreaky bootsphantom boyfoggy white smokeloud vacuums
Clue 1

Rounding

The manor's radar screen flashes with blurry numbers. It only shows the ghost's speed if you round the distance to the nearest ten.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

T
5000
600
400
T
5000
600
60
400
500
200
7000
400
300
700
7000
T
5000
600
3000
20
400
3000
2000
8000
300
T
5000
50
6000
400
50
Round 4,916 to the nearest thousandT
Round 54 to the nearest tenY
Round 3,454 to the nearest thousandA
Round 19 to the nearest tenV
Round 359 to the nearest hundredE
Round 1,623 to the nearest thousandR
Round 702 to the nearest hundredN
Round 6,178 to the nearest thousandK
Round 6,942 to the nearest thousandO
Round 58 to the nearest tenI
Round 8,385 to the nearest thousandU
Round 299 to the nearest hundredS
Round 508 to the nearest hundredF
Round 572 to the nearest hundredH
Round 245 to the nearest hundredD
0/15 letters found
Clue 2

Addition

You find dusty footprints in the hallway. You must add the tallies on the left wall to the ones on the right wall to count them all.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

T
232
270
632
760
371
T
232
619
632
312
312
312
677
760
677
416
270
677
619
T
232
898
939
869
898
954
601
561
619
107 + 125 =T
538 + 401 =M
382 + 219 =R
398 + 234 =E
182 + 130 =S
248 + 429 =A
302 + 652 =Y
240 + 379 =N
207 + 354 =U
192 + 224 =P
314 + 584 =O
81 + 189 =H
170 + 201 =I
573 + 296 =B
370 + 390 =W
0/15 letters found
Clue 3

Subtraction

The grand grandfather clock is chiming loudly. You subtract the quiet chimes from the extra loud chimes to stop the noise and hear a clue.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

T
197
398
581
724
398
586
703
T
197
852
247
316
173
852
586
653
431
586
654
766
692
247
816
654
654
653
703
285 - 88 =T
773 - 7 =D
450 - 19 =L
767 - 369 =H
509 - 262 =A
502 - 329 =F
401 - 85 =N
834 - 248 =O
848 - 267 =E
960 - 257 =S
1023 - 299 =G
964 - 112 =R
824 - 8 =C
906 - 253 =M
844 - 190 =U
833 - 141 =V
0/16 letters found
Clue 4

Multiplication facts (1-12)

The floating candelabras are arranged in neat rows. Multiply the number of rows by the candles in each row to light up the dark cellar.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

W
144
60
32
70
49
25
7
32
70
77
77
42
W
144
120
121
22
60
15
45
70
20
60
12 × 12 =W
4 × 5 =K
11 × 7 =G
5 × 5 =N
10 × 7 =O
1 × 7 =D
5 × 3 =S
7 × 6 =Y
8 × 4 =F
6 × 10 =E
10 × 12 =H
11 × 11 =I
7 × 7 =U
5 × 9 =M
11 × 2 =T
0/15 letters found
Clue 5

Division facts (1-12) — the last clue

The ghosts left behind a pile of glowing candy corn. Divide the sweet treats equally among the jars to open the secret closet.

First solve each problem. Then find each answer in the list below and cross that sentence out. One sentence will be left — that's exactly what the villain did!

Step 1 — solve these
15 ÷ 3 = ?
30 ÷ 10 = ?
18 ÷ 2 = ?
77 ÷ 11 = ?
36 ÷ 3 = ?
121 ÷ 11 = ?
24 ÷ 6 = ?
24 ÷ 12 = ?
66 ÷ 11 = ?
88 ÷ 11 = ?
70 ÷ 7 = ?
Step 2 — cross out the sentence with each answer
1.The villain uses glowing freeze to lock the door, then rattles some dusty chains.
2.The villain creates a slime splash on the carpet, then rattles some dusty chains.
3.The villain triggers a poltergeist toss of books, then waves a floating lantern.
4.The villain uses glowing freeze to lock the door, then drops a rusty key.
5.The villain uses glowing freeze to lock the door, then stomps in creaky boots.
6.The villain triggers a poltergeist toss of books, then winds up a broken clock.
7.The villain uses glowing freeze to lock the door, then waves a floating lantern.
8.The villain performs a shadow warp through the wall, then stomps in creaky boots.
9.The villain makes a chilling howl to scare the cats, then stomps in creaky boots.
10.The villain makes a chilling howl to scare the cats, then winds up a broken clock.
11.The villain creates a slime splash on the carpet, then stomps in creaky boots.
12.The villain triggers a poltergeist toss of books, then rattles some dusty chains.
Solve it

Name the culprit

Choose the one suspect left standing.

About this mystery

Grade level
Grade 3 math
Math topics
Rounding, Addition, Subtraction, Multiplication, Division
Reading level
grades 3-4
Theme
The Phantom of Whispering Pines — set in Whispering Pines Manor, a dusty old house full of creaking floors and floating candelabras
Format
Interactive online & printable worksheet with answer key
Solution
One unique, verified culprit among 21 suspects