Math Mysteries
Grade 2Reading: grades 3-4MultiplicationPlace valueAdditionSubtractionMissing addends

The Spy Academy Caper

Someone has swiped the golden decoder ring from the Spy Academy vault! The Headmaster needs our cadet team to follow the clues and unmask the Rogue Cadet.

Suspects

Possible suspects

Cross off a row as each clue rules it out. On screen, tap a row.

21 of 21 still in play
NamePrimary GadgetBackup ToolSignature MoveHair ColorAcademy Fear
Agent Jaxlaser watchmini camerawrites right handedneon bluefear of lasers
Agent Masonsonic whistledisguise kitwrites left handedspy blackfear of water
Agent Ellagrappling hooknight goggleswrites right handedspy blackfear of water
Agent Sophialaser watchdecoder penwrites right handedneon bluefear of lasers
Agent Chloegrappling hookmini camerawrites left handedneon bluefear of lasers
Agent Gracerocket bootsdisguise kitwrites left handedspy blackfear of heights
Agent Jackspy dronemini camerawrites left handedbright orangefear of lasers
Agent Elirocket bootsdecoder penwrites left handedbright orangefear of heights
Agent Owengrappling hookmini camerawrites right handedneon bluefear of lasers
Agent Mayasonic whistledisguise kitwrites right handedbright orangefear of heights
Agent Maxspy dronemini camerawrites left handedbright orangefear of water
Agent Samlaser watchnight goggleswrites right handedbright orangefear of heights
Agent Finnlaser watchnight goggleswrites right handedneon bluefear of heights
Agent Leolaser watchsmoke bombwrites right handedneon bluefear of heights
Agent Lukelaser watchnight goggleswrites right handedspy blackfear of lasers
Agent Avasonic whistlenight goggleswrites left handedspy blackfear of heights
Agent Noahsonic whistlesmoke bombwrites right handedneon bluefear of lasers
Agent Miaspy dronedisguise kitwrites right handedbright orangefear of lasers
Agent Lilyspy dronedecoder penwrites right handedspy blackfear of water
Agent Tobylaser watchdecoder penwrites left handedspy blackfear of water
Agent Benspy dronenight goggleswrites right handedneon bluefear of lasers
Clue 1

Multiplication facts (1-12)

We found the villain's supply chest! It has rows of agent gear. Let us count the total gear in these equal rows to unlock the chest.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

T
22
18
55
66
84
63
55
T
22
63
35
55
36
54
35
T
22
18
84
110
55
84
63
55
66
35
63
55
12
6
55
54
2 × 11 =T
9 × 6 =N
7 × 12 =A
7 × 9 =D
1 × 12 =R
2 × 3 =P
4 × 9 =S
11 × 5 =E
9 × 2 =H
11 × 10 =V
6 × 11 =C
7 × 5 =O
0/12 letters found
Clue 2

Place value

A locked computer holds the next clue. We need to enter the code by finding the tens and ones on the digital screen.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

T
31
47
72
81
93
83
72
T
31
20
15
43
T
31
72
57
20
43
T
31
47
T
31
47
72
43
15
15
43
44
47
T
31
47
93
21
83
What number has 3 tens and 1 one?T
What number has 8 tens and 1 one?C
What number has 4 tens and 4 ones?G
What number has 9 tens and 3 ones?A
What number has 2 tens and 1 one?N
What number has 4 tens and 3 ones?I
What number has 4 tens and 7 ones?H
What number has 7 tens and 2 ones?E
What number has 8 tens and 3 ones?D
What number has 5 tens and 7 ones?S
What number has 2 tens and 0 ones?W
What number has 1 ten and 5 ones?R
0/12 letters found
Clue 3

Addition

The ground is covered in boot prints. We must add the prints from the muddy path to the prints on the grass to map the escape route.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

T
91
98
55
21
61
88
52
55
21
52
81
38
97
76
97
23
42
21
61
83
21
55
22
49
97
38
55
21
38
54 + 37 =T
52 + 24 =W
17 + 6 =Y
25 + 24 =L
17 + 35 =U
61 + 36 =A
12 + 10 =D
38 + 60 =H
24 + 31 =E
44 + 37 =N
41 + 42 =M
26 + 12 =S
14 + 28 =F
36 + 25 =O
60 + 28 =G
10 + 11 =R
0/16 letters found
Clue 4

Subtraction

The runner dropped some gadget parts while escaping! Let us subtract the dropped parts from their starting pack to see what is missing.

Solve each problem to learn its letter. Then write that letter in every box that shows the same number, and read the secret clue.

B
50
80
31
34
17
82
71
30
60
73
30
82
51
68
60
62
34
30
34
80
34
36
73
B
50
34
17
71
51
68
78 - 28 =B
77 - 17 =S
25 - 8 =H
50 - 19 =U
40 - 6 =E
98 - 18 =L
71 - 9 =W
91 - 20 =I
65 - 29 =F
74 - 6 =D
110 - 28 =A
80 - 7 =T
55 - 25 =R
83 - 32 =N
0/14 letters found
Clue 5

Missing addends — the last clue

To open the final gear locker, the weight scales must match. Find the missing weight to balance the secret locker door.

First solve each problem. Then find each answer in the list below and cross that sentence out. One sentence will be left — that's exactly what the villain did!

Step 1 — solve these
5 + ___ = 17
5 + ___ = 15
1 + ___ = 2
1 + ___ = 6
3 + ___ = 12
9 + ___ = 12
2 + ___ = 10
1 + ___ = 7
3 + ___ = 10
2 + ___ = 13
9 + ___ = 11
Step 2 — cross out the sentence with each answer
1.The villain flies over the security gate, then hides in the shadows.
2.The villain cracks the vault lock, then leaves a fake footprint.
3.The villain flies over the security gate, then escapes down the zipline.
4.The villain climbs the training wall, then leaves a fake footprint.
5.The villain distracts the guard dogs, then disappears in a flash.
6.The villain flies over the security gate, then leaves a fake footprint.
7.The villain cracks the vault lock, then sprints to the getaway kart.
8.The villain distracts the guard dogs, then hides in the shadows.
9.The villain cracks the vault lock, then hides in the shadows.
10.The villain sneaks through the laser grid, then leaves a fake footprint.
11.The villain distracts the guard dogs, then leaves a fake footprint.
12.The villain distracts the guard dogs, then escapes down the zipline.
Solve it

Name the culprit

Choose the one suspect left standing.

About this mystery

Grade level
Grade 2 math
Math topics
Multiplication, Place value, Addition, Subtraction, Missing addends
Reading level
grades 3-4
Theme
The Spy Academy Caper — set in Spy Cadet Training Camp
Format
Interactive online & printable worksheet with answer key
Solution
One unique, verified culprit among 21 suspects

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